Tag Archives: design

Hold on to yer hats

Oh Søren, you genius you… Advertisements

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The weight of detail

While very simple at first glance, INSIDE is in fact crammed with fine environmental detail and technical touches. In this post, I will highlight some of them. Keep in mind that this is not meant to be a ‘how-to’ tech … Continue reading

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The bits and pieces

In this post, I thought I would share some images of the 3D models I made for the game and talk a little about how (and why) they were made. One thing you’ll notice right away is how simple the … Continue reading

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