Tag Archives: Limbo

Martin Stig Andersen talks LIMBO, INSIDE

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Hold on to yer hats

Oh Søren, you genius you…

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The weight of detail

While very simple at first glance, INSIDE is in fact crammed with fine environmental detail and technical touches. In this post, I will highlight some of them. Keep in mind that this is not meant to be a ‘how-to’ tech … Continue reading

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INSIDE reveal trailer

A quick glimpse of the game I’ve been working on at Playdead.

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