Tag Archives: Playdead

1 million

This afternoon, we celebrated INSIDE reaching 1 000 000 units sold on PC, PS4 and XBoxOne. The prize was ice cream cake from the famous ismageriet. Thanks to the fans, our collaborators and all the others who gave us their … Continue reading

Posted in INSIDE | Tagged , , , , | Leave a comment

Huddle Talk

Andreas, Lasse, Søren and Mikkel tell all. Fantastic job guys!

Posted in INSIDE | Tagged , , , , , , , , , , | Leave a comment

Rock Paper Shotgun article about the design process at Playdead

https://www.rockpapershotgun.com/2017/05/12/how-insides-levels-were-designed/#more-446531

Posted in INSIDE | Tagged , , , , , , , | Leave a comment

Martin Stig Andersen talks LIMBO, INSIDE

Posted in INSIDE | Tagged , , , , , | Leave a comment

سلام از کپنهاگ

An INSIDE review appearing in the only video game print magazine in the middle east, Bazinama.

Posted in INSIDE | Tagged , , , , , | Leave a comment

The weight of detail

While very simple at first glance, INSIDE is in fact crammed with fine environmental detail and technical touches. In this post, I will highlight some of them. Keep in mind that this is not meant to be a ‘how-to’ tech … Continue reading

Posted in INSIDE | Tagged , , , , , , , , | 2 Comments

The bits and pieces

In this post, I thought I would share some images of the 3D models I made for the game and talk a little about how (and why) they were made. One thing you’ll notice right away is how simple the … Continue reading

Posted in INSIDE | Tagged , , , , , , , | Leave a comment