Monthly Archives: July 2016

The bits and pieces

In this post, I thought I would share some images of the 3D models I made for the game and talk a little about how (and why) they were made. One thing you’ll notice right away is how simple the … Continue reading

Posted in INSIDE | Tagged , , , , , , , | Leave a comment

Sweet INSIDE fan art

Well done VOIIDtv :) Our latest creation: The Human Blob from INSIDE (by @Playdead). #twitch #stream #creative #inside pic.twitter.com/0skY0uFtQT — VOIID (@VOIIDtv) July 12, 2016  

Posted in INSIDE | Tagged , , , , | Leave a comment

The lighting of INSIDE

As you might have heard, INSIDE was made using a pretty heavily-modified Unity engine. One of the most intensely worked on areas was rendering, and I think that looking at the game, this is quite obvious. What might not be … Continue reading

Posted in INSIDE | Tagged , , , | 3 Comments