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Monthly Archives: July 2016
The bits and pieces
In this post, I thought I would share some images of the 3D models I made for the game and talk a little about how (and why) they were made. One thing you’ll notice right away is how simple the … Continue reading
Posted in INSIDE
Tagged 3D, 3dsmax, design, graphics, INSIDE, Playdead, props, video game
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Sweet INSIDE fan art
Well done VOIIDtv :) https://twitter.com/VOIIDtv/status/752915581200961536
The lighting of INSIDE
As you might have heard, INSIDE was made using a pretty heavily-modified Unity engine. One of the most intensely worked on areas was rendering, and I think that looking at the game, this is quite obvious. What might not be … Continue reading