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Tag Archives: INSIDE
From the underground
My colleague Morten Bramsen, who is mostly known for his wonderful work on the art of Limbo and Inside, has recently put out this album of personal musical experimentations. Hopefully/maybe it will be more widely distributed one day…
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Tagged indie, INSIDE, Limbo, Morten Bramsen, music, Playdead
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Playdead at night
The spook shop closing down for the weekend. Our current offices are located at an address in Jorcks Passage in the center of Copenhagen. The building was commissioned by a sugar goods manufacturer and constructed between 1893 and 1895. It … Continue reading
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Tagged game design, game development, Halloween, indie, INSIDE, Jorcks Passage, Limbo, Playdead, trick or treat
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Life imitates art
A few days ago, one of the twin grinders on our Jura coffee machine stopped working. We were puzzled until a technician looked inside the grinder mount and found the problem.
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Tagged game development, gumminguptheworks, INSIDE, Playdead, studio
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World View
“Over the years, I’ve come to realize that the silent world behind the characters is where the director has to communicate his core vision.” – Mamoru Oshii
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Tagged animation, anime, art direction, design, design philosophy, game design, game developer, game development, graphics, INSIDE, Mamoru Oshii, Playdead, studio, video game
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The Top 20 Greatest Horror Games of the 2010s – Project Icarus Gaming
Video games website Project Icarus counts down the top 20 greatest horror games of the 2010s, just in time for Halloween and nearly the end of the decade. pig.gg/2019/10/31/the-top-20-greatest-horror-games-of-the-2010s/
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Tagged culture, design, game design, game developer, game development, indie, INSIDE, Playdead, studio, video game, video games
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Video: Creating audio for games – with Martin Stig Andersen: | A Sound Effect
Acclaimed sound designer & composer Martin Stig Andersen shares some of his techniques, approaches – and favorite gear – in this new video: — Read on http://www.asoundeffect.com/game-audio-martin-stig-andersen/
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Tagged design, design philosophy, game developer, game development, INSIDE, Limbo, Martin Stig Andersen, Playdead, sound design, video games
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Sweet Gift of Vinyl
This week, we received a mysterious package containing this wonderful double LP from Samuel van Dijk (aka VC-118A, Mohlao, Multicast Dynamics). It is titled Inside, and as it turns out, was inspired by our little game! Luckily, we have a … Continue reading
Posted in Uncategorized
Tagged game developer, game development, indie, INSIDE, music, Playdead, Samuel van Dijk, sound design, studio, vc-118a, video game, video games
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1 million
This afternoon, we celebrated INSIDE reaching 1 000 000 units sold on PC, PS4 and XBoxOne. The prize was ice cream cake from the famous ismageriet. Thanks to the fans, our collaborators and all the others who gave us their … Continue reading
Huddle Talk
Andreas, Lasse, Søren and Mikkel tell all. Fantastic job guys!
Posted in INSIDE
Tagged animation, code, game development, INSIDE, NG17, nordic games 2017, Playdead, programming, tech talk, technical art, video games
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